It can be summoned using the cores of Raikou, Entei, & Suicune, a Grab type, a Neutral Type, and two support types. Ho-Oh also appears as a Legend-class support spirit. Ho-Oh returns as a stage element on the stage Kalos Pokémon League, acting as it did before. Ho-Oh as a Kalos Pokémon League stage hazard in Ultimate. It has next to no knockback and is not able to KO, while Ho-Oh's body only KOs at very high percents (around 200%). Ho-Oh covers a very large attack area, although the heavy delay and predictability of the attack's location (it always appears where Ho-Oh was released) make it relatively easy to avoid, although the summoner can try to make sure that their opponents will be in that particular spot when the attack actually occurs. The attack occurs a full seven seconds after Ho-Oh's release, making it the longest delay for a Pokémon attack. Characters other than the summoner that are caught in the column of fire take a staggering amount of damage (up to 91%), and it is quite difficult to escape from it. Ho-Oh will then release a large column of fire. Once Ho-Oh starts flying upwards, any character other than the summoner that makes contact with it will take 13% damage and decent knockback. Ho-Oh will fly up into the air and to the back of the screen when it's summoned. Ho-Oh uses its signature move from the RPGs, Sacred Fire. Ho-Oh is treated as a "legendary" Poké Ball Pokémon its chance of appearing is much rarer than most of the others, and in return, its effect is more powerful.
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